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Please use this identifier to cite or link to this item: https://digital.lib.ueh.edu.vn/handle/UEH/72969
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dc.contributor.advisorLý Thục Hiềnen_US
dc.contributor.authorPhan Thị Kim Lanen_US
dc.contributor.otherVõ Thị Kiều Duyênen_US
dc.contributor.otherPhạm Hương Maien_US
dc.contributor.otherPhạm Ngọc Diễmen_US
dc.contributor.otherNguyễn Thị Hoàng Oanhen_US
dc.date.accessioned2024-11-21T04:17:39Z-
dc.date.available2024-11-21T04:17:39Z-
dc.date.issued2022-
dc.identifier.urihttps://digital.lib.ueh.edu.vn/handle/UEH/72969-
dc.description.abstractAround the world, many countries have used research models to study the effects of gamification on customer engagement. In Vietnam, during the complicated situation of the COVID-19 epidemic, many e-commerce platforms were born. However, there are still very few research platforms and research models related to the effects of gamification on customer engagement. The research team, based on previous studies and using quantitative research methods, identified the following relationships: - Achievement and Competition influence Competence; Achievement and Self. - Expression affects Autonomy; Competition and Self-expression affect customer's Relatedness. - Competition; Autonomy and Relatedness affect the customer's Enjoyment. - Enjoyment affects Engagement.- Engagement affects the customer's Intention to use. The survey sample of the study includes 500 customers in Ho Chi Minh City. The results of the study confirmed the relationship between the following factors: - Achievements; Competition; Self-expression and Competence; Autonomy; Relatedness. - Competence; Autonomy; Relatedness and Enjoyment. are statistically significant. At the same time, the influence of Enjoyment on Engagement and Engagement on customer Intention to use has been verified. The study made a number of proposals to increase customer engagement in Ho Chi Minh City for e-commerce applications through gamification thereby driving their intention to use.en_US
dc.format.medium84 p.en_US
dc.language.isoenen_US
dc.publisherUniversity of Economics Ho Chi Minh Cityen_US
dc.relation.ispartofseriesGiải thưởng Nhà nghiên cứu trẻ UEH 2022en_US
dc.titleThe Influence Of Gamification On Customer Engagement With E-Commerce Applications In Ho Chi Minh Cityen_US
dc.typeResearch Paperen_US
ueh.specialityThương mại – Quản trị kinh doanh và du lịch – Marketingen_US
ueh.awardGiải Ben_US
item.cerifentitytypePublications-
item.fulltextFull texts-
item.grantfulltextreserved-
item.languageiso639-1en-
item.openairetypeResearch Paper-
item.openairecristypehttp://purl.org/coar/resource_type/c_18cf-
Appears in Collections:Nhà nghiên cứu trẻ UEH
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