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Please use this identifier to cite or link to this item: https://digital.lib.ueh.edu.vn/handle/UEH/71216
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dc.contributor.advisorNguyễn Thanh Minhen_US
dc.contributor.authorHoàng Mai Anhen_US
dc.contributor.otherThái Thị Thảo Hiềnen_US
dc.contributor.otherNguyễn Thị Trúc Linhen_US
dc.contributor.otherTrần Tấn Phúcen_US
dc.contributor.otherVõ Ngọc Bảo Trânen_US
dc.date.accessioned2024-06-25T08:46:40Z-
dc.date.available2024-06-25T08:46:40Z-
dc.date.issued2023-
dc.identifier.urihttps://digital.lib.ueh.edu.vn/handle/UEH/71216-
dc.description.abstractThousands of organizations are continuously seeking innovative methods to use digital and new forms of marketing to draw in new clients and boost brand recognition today as a result of the influence of digital transformation. Gamification is one of the most successful strategies used by companies to engage customers with their brand. E-wallet applications, which are bringing technology to life, should be mentioned in this race, notably the MoMo application, which is the top e-wallet application in Vietnam. Following a survey and data analysis, RES discovered that just three primary categories of factors - out of a total of five - affect a person's decision to play gamification and that the choice to play games has a significant influence on the choice to use a mobile device to play games, and transactions. Also, when determining whether or not to play gamification.en_US
dc.format.medium54 p.en_US
dc.language.isoenen_US
dc.publisherUniversity of Economics Ho Chi Minh Cityen_US
dc.relation.ispartofseriesGiải thưởng Nhà nghiên cứu trẻ UEH 2023en_US
dc.subjectGamificationen_US
dc.subjectMoMo E-walleten_US
dc.subjectGenZen_US
dc.subjectDigital Transformationen_US
dc.titleFactors affecting the decision to play Gamification. Thereby influencing the decision to use the MoMo E-wallet to make transactions for GenZ usersen_US
dc.typeResearch Paperen_US
ueh.specialityThương mại - quản trị kinh doanh và du lịch - marketingen_US
ueh.awardGiải Ben_US
item.fulltextFull texts-
item.openairecristypehttp://purl.org/coar/resource_type/c_18cf-
item.openairetypeResearch Paper-
item.cerifentitytypePublications-
item.grantfulltextreserved-
item.languageiso639-1en-
Appears in Collections:Nhà nghiên cứu trẻ UEH
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