Abstract: | Thousands of organizations are continuously seeking innovative methods to use digital and new forms of marketing to draw in new clients and boost brand recognition today as a result of the influence of digital transformation. Gamification is one of the most successful strategies used by companies to engage customers with their brand. E-wallet applications, which are bringing technology to life, should be mentioned in this race, notably the MoMo application, which is the top e-wallet application in Vietnam. Following a survey and data analysis, RES discovered that just three primary categories of factors - out of a total of five - affect a person's decision to play gamification and that the choice to play games has a significant influence on the choice to use a mobile device to play games, and transactions. Also, when determining whether or not to play gamification. |